Scan It, Don’t Build It: Where Gaussian Splats Actually Fit in Green-Screen VP
Everyone’s framing splats as LED wall content. For a studio our size the interesting part isn’t how you display them — it’s that they change the arithmetic of building an environment at all. Here’s where we think they earn their place, and where they don’t.
In Perfect Time: A Plain-English Guide to Genlock and Frame Sync in Virtual Production
Colour and lighting get all the attention, but a real-time composite lives or dies on timing. Here’s what genlock actually does, why three separate clocks have to agree, and how we keep everything locked on our green-screen stage. Most conversations about virtual production are about how things look — the lighting wrap, the colour match, […]
Lighting for the Composite: How We Match Talent to a Virtual World on Green Screen
The key isn’t the hard part. Getting the light on a face to agree with the light in the virtual scene — that’s where a composite lives or dies. Ask most people what makes or breaks a green screen shot and they’ll say the key — the quality of the edge, the spill, the fringing. […]
Lumen Lite, Big Implications: What Unreal Engine 5.8 Actually Means for Small-Studio VP
Epic’s last big UE5 release just landed at Unreal Fest. Here’s what it changes for a green-screen studio our size — and what it doesn’t. Every time Epic ships a major Unreal Engine release, the same thing happens. The trade press fills up with footage of enormous LED volumes, MetaHuman crowds, and feature-film hero shots, […]
Matching the Frame: Inside Our Colour Pipeline for Real-Time Green Screen VP
When a director looks at the on-set monitor during a VP shoot, the foreground subject and the virtual environment need to feel like one image. Here’s how we keep colour consistent from camera sensor through to comp.
Directing on Green Screen: Getting Honest Performances When the World Isn’t There Yet
Directing on a green screen stage isn’t worse than directing on location — it’s different. Here’s what we’ve learned at Vedri North Wales about giving actors the conditions they need to commit, even when the world hasn’t been rendered around them ye
It’s Not About the Wall: Why NAB 2026’s Biggest VP Story Validates What We’ve Always Believed
It’s Not About the Wall: Why NAB 2026’s Biggest VP Story Validates What We’ve Always Believed The virtual production industry is finally admitting that LED volumes aren’t the only answer. Here’s why that matters — and what we think comes next. For the past few years, the conversation around virtual production has been dominated by […]
The Art of the Key: Real-Time Green Screen Compositing on Set
A technical look at how we pull clean, convincing green screen composites in real time at Vedri North Wales — from screen lighting and keying chains to colour matching and edge refinement.
Virtual Production for Regional Productions: A Practical Guide
If you work in production in Wales or the Northwest, you have probably heard virtual production mentioned more and more over the last couple of years. LED volumes on major Netflix shows. Real-time environments on BBC dramas. Studios in London charging five figures a day for screen time. But here is the thing most of […]
From Tracking Data to Final Pixel: Inside Our Unreal Engine Pipeline
A technical walkthrough of how tracking data flows from our Mo-Sys StarTracker through the VP Pro plugin into Unreal Engine, producing a real-time composite on our green screen stage at Vedri North Wales.