JOURNAL
Stories from the studio.
Insights, behind-the-scenes, and guides from the world of virtual production.
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Right-Sized: Why the Biggest Volume Isn’t Always the Right One
Two big LED stories landed this week — and both quietly argue that VP is about matching the tool to the shot, not chasing the biggest wall.
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Right-Sized: Why the Biggest Volume Isn’t Always the Right One
Two big LED stories landed this week — and both quietly argue that VP is about matching the tool to the shot, not chasing the biggest wall.
Five Days to a Virtual Set: What Happens Before You Walk Into the Studio
A week in the life of an Unreal environment build — from camera plan to tech check — and why the last two days matter more than the first three.
Scan It, Don’t Build It: Where Gaussian Splats Actually Fit in Green-Screen VP
Everyone’s framing splats as LED wall content. For a studio our size the interesting part isn’t how you display them — it’s that they change the arithmetic of building an environment at all. Here’s where we think they earn their place, and where they don’t.
In Perfect Time: A Plain-English Guide to Genlock and Frame Sync in Virtual Production
Colour and lighting get all the attention, but a real-time composite lives or dies on timing. Here’s what genlock actually
Lighting for the Composite: How We Match Talent to a Virtual World on Green Screen
The key isn’t the hard part. Getting the light on a face to agree with the light in the virtual
Lumen Lite, Big Implications: What Unreal Engine 5.8 Actually Means for Small-Studio VP
Epic’s last big UE5 release just landed at Unreal Fest. Here’s what it changes for a green-screen studio our size